DayzHUBConsole

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Event triggers

Let the Console react to what happens in the game. Standard plan.

Events and actions

A trigger starts from an event: a player joins, chats, kills or is kicked. It can send a message, kick, teleport, give a kit or lock the server. With Pro, add conditions that decide when it runs, and Discord post and command actions.

Dry run first

A new trigger starts as a dry run: it only logs what it would do. Read the run history in Automation › Triggers, test it, then switch it live.

Good to know: Kick, ban, lock, restart and command actions go live only after you type a confirmation word. Owners and staff are never kicked or banned by a trigger.

Safety limits

Every trigger has a run limit per minute and per hour, and you are notified when it hits it, so a loop cannot flood your server.

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