14-day Pro trial
Try everything in Pro for 14 days. No card needed: link Discord, e-mail and Steam to start.
14 daysNo card needed
Open the consolePlans
Billed monthly or yearly. Every plan includes everything in the plan before it.
Try everything in Pro for 14 days. No card needed: link Discord, e-mail and Steam to start.
14 daysNo card needed
Open the consoleThe full console for up to two servers.
€5.99 / month
or €71.88 billed yearly
Moderation and automation for a growing community.
€9.99 / month
or €119.88 billed yearly
Every feature across a whole server network.
€22.99 / month
or €275.88 billed yearly
Standard, Pro and Community are open. Choose a plan to continue in your Console.
Console Store add-on: €10.00 a month per server on Standard, Pro and Community (not during a trial). Players buy perks on your server's own store page and pay you directly; DayzHUB takes no cut. Console Store
Every plan includes support by ticket and in Discord ([email protected] or the Discord support panel). Replies come within 24 hours on Community and within 48 hours on Standard and Pro.
| Feature | Standard | Pro | Community |
|---|---|---|---|
| Price a month | €5.99 | €9.99 | €22.99 |
| Servers | 2 | 5 | Unlimited |
| Log history | 30 days | 60 days | 90 days |
| Console Store add-on, per server | €10.00 / month | €10.00 / month | €10.00 / month |
| BattlEye RCON: kick, ban, broadcast, lock, restart | |||
| Online player list | |||
| Server ban list with temporary bans | |||
| Join, leave and chat logs | |||
| DHUBconsole agent mod: the server FPS, tick rate and longest frame, AI and login-queue counts, server location, mod load and the start-up time of every restart | |||
| Live map with players and vehicles on satellite tiles, and who is inside each vehicle, and a Chat tab to read and answer the in-game chat | |||
| Your own zones and DayZ Expansion's safe, trader and no-build zones on the map | |||
| Event markers for vanilla DayZ and DayZ Expansion: heli crashes, police, convoys, trains, contaminated areas, flags with their radius, airdrops, and on Badlands: broadcast bunkers, the sandstorm, water trucks and burning oil pits | |||
| Admin actions: teleport (with an optional height), a complete heal, spawn, kits, weather with a live readout, time, clearing a base at a territory flag, explode a player, blow up a vehicle and remove all vehicles; also firearms with magazine, rounds and a chambered round, a repair that puts back missing parts, and starting or stopping the Badlands sandstorm | |||
| Saved teleports (with an optional height), kits with condition and fill, and messages | |||
| Gear at death: see it, restore it once or save it as a kit; see what an online player carries | |||
| Mod data and tools on player pages: LBmaster bank, groups, streaks and bans, garages, TheModBase premium, War Party, Daily Reward and insurance, DayzHUB Skin System premium (give or remove), TB tools (Revive from the live map with TB Revive Player 3.17 or newer, change a vehicle's owner), plus the Second Hand Market overview; also the DayzHUB mods page (a card per DayzHUB mod with events, lines, buttons and donor lists) and a DayzHUB mods activity panel on player pages | |||
| LBmaster tools: bank and ATMs, garages, groups and territory, the LB suite | |||
| DayZ Expansion data on player pages: ATM balance, party, territories, quests, garage and reputation | |||
| Kill and death logs with weapon, distance, how long the victim lived and the real cause of death: suicide, drowning, sickness, toxic gas, cold, roadkills, combat logs and AI kills, plus a speed hack warning | |||
| DayZ Expansion logs: market, ATMs, territories, parties, vehicle keys, garages, raids, safe zones, quests and airdrops, plus the Expansion Market page | |||
| Scheduled restarts at set times, with in-game warnings | |||
| Planner: restarts planned for a chosen date and time, with announcements days ahead | |||
| Automated join and timed messages | |||
| Discord webhooks with DayzHUB's ready-made embed, and a top players of the week post every Monday | |||
| Daily owner briefing: a short summary of the last 24 hours of each of your servers, by e-mail and/or to your Discord webhook, at the time you choose | |||
| Full player history with each player's stats, population and performance history, leaderboards: kills, accuracy on every target, AI kills and the longest life | |||
| Insights: new and returning players, peak hours, population and performance trend, session lengths, top weapons and killers, causes of death | |||
| Insights: retention cohorts (day 1, 7, 30), churn list and kill and death heat maps on the map | |||
| Insights: CSV export of every table | |||
| Automation packs: ready-made sets of triggers, schedules, messages and chat commands installed in one click, and pack files to export and import | |||
| Player reports from the game (Esc menu, hotkey, or the death screen after a player kill), in Moderation › Reports, plus Cases | |||
| Mod event markers: LBmaster, TheModBase (including TB Carry bodies), HunterMods, BS Key Room and more | |||
| LBmaster airdrop flights: each route live with a replay, countdowns, who called or opened a drop, crate types in colour | |||
| No-build and safe zones from LBmaster, TheModBase and more | |||
| Player routes: replay where anyone went, with vehicle legs, events on the path and teleport checks | |||
| Hit logs with body zone and damage, plus weapon statistics, the impact map and top weapons in the weekly Discord post, and the fire-rate check (a weapon fired faster than it can), and the Anti-cheat review | |||
| Placement, build, dismantle and raid logs - flags, tents, shelters, barbed wire, repairs and folding - with A6 Base Storage, A6 Hacking Tablet and BS Key Room, plus who built each base part and who took items from another player; Badlands rebuildable houses (built, cleared, destroyed, raided); items dropped, stored and taken with the item's own id; and the Stats cards for storage, economy, duplicated items and network traffic, and the Bases page | |||
| Mod logs from LBmaster and TheModBase: raids, airdrops, ATMs, garages, trades, stalls, War Party matches and more | |||
| Restarts after a set server uptime, with in-game warnings | |||
| Your own Discord embed templates for webhooks | |||
| Event triggers: when a player joins, chats, kills, is kicked, gets a speed warning or is reported, send a message, kick, teleport, give a kit or lock the server | |||
| Trigger conditions (also how often it happened), a takes items event, Discord post, command and LB watchlist actions | |||
| Chat bot with custom !commands (Standard: 4 commands) | |||
| Chat filter with warn, kick or ban | |||
| Player name filter | |||
| Whitelist | |||
| Reserved slots and priority players (Standard: with the Store add-on) | |||
| Steam checks: VAC bans, account age, private profiles | |||
| Ping limiter: warn, then remove players whose ping stays too high | |||
| Editable system messages per language: refusals, kicks, bans and restart texts with reason codes | |||
| Shared ban lists across servers and communities (Standard: 1 shared list) | |||
| Public ban appeal form and inbox | |||
| Reusable whitelist, priority, chat filter and name filter lists shared by several servers | |||
| Switch-over importer: bring ban lists, whitelists, priority lists and filter terms from your previous tool (CFTools) or BattlEye files, with a preview and one-click undo | |||
| Ban a BattlEye GUID without a Steam ID, also written to the server through BattlEye | |||
| IP bans (an exact address goes into the BattlEye ban list; a range like 1.2.3.* is enforced by the Console and needs RCON), and a same-network match in Potential alternative accounts (owner opt-in per server; addresses are never stored in the clear) | |||
| List a shared ban list in the public directory, with followers and a report form | |||
| Let installed mods request a kick or ban through the API, with rate limits, staff protection and an audit trail | |||
| Staff access with viewer, moderator and admin roles, and the team audit trail (Standard: 2 staff members) | |||
| Privacy mode: staff below admin see Steam IDs masked, and no IP data or Steam profile links | |||
| Session history on player pages: every visit with its length, per server | |||
| Player risk label (low, watch, high) from Steam facts and PvP signals, with the reasons, a Worth a look list for staff, and your own trusted or risky call | |||
| Potential alternative accounts on player pages: compared by names, join times and ban timing | |||
| Public server page with a status badge, a status widget and the server rating | |||
| Embeddable top-players widget on the public server page. Shareable player profile: a public link to one player's stats, which you can revoke at any time | |||
| Custom staff roles: name a role and pick exactly which actions it may run | |||
| Player hub: one profile across all your servers | |||
| REST API: read-only tokens (one on Standard, five on Pro, unlimited on Community) | |||
| REST API write tokens: edit whitelist and priority lists, kick, message and ban | |||
| Signed webhooks: joins, leaves, kills, bans, server status, reports and alerts as signed JSON with retries and a delivery log | |||
| REST API player lookup and leaderboard endpoints, with higher rate limits | |||
| Notification centre: Discord channel (in the Console and by e-mail with every plan) | |||
| Mod update alerts: be told when a Steam Workshop mod on your server has been updated and the server needs a restart; also when Skin System refuses a claim and when a new number one appears on a leaderboard. Workshop browser: browse the Steam Workshop in Settings and keep a mod list for each server | |||
| Server FPS alert: be told (bell, e-mail, Discord) when your server drops under a floor you choose, and again when it recovers | |||
| DayZ Hub Discord bot link (the Discord server needs Premium 3): vote rewards claimed in game with !claim, ban, unban, kick and announce from Discord, plus live status and kill and join feeds from your server | |||
| Ticket inbox in the Console: a reply within 24 hours on Community, 48 hours on Standard and Pro |
Reviews
5.0 out of 5 · 1 review
Genuinely never had support like this! I have have developed lots of different kinds of servers FiveM, RedM, Conan etc etc But DayZ Hub is on top!! Impressive work!
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